

The two gather up an arsenal ranging from magic weapons to steampunky ones (the movie relies surprisingly heavily on a wrist-mounted grappling hook) and engage in a familiar gear-up montage. Fortunately, Hunter has scavenged explosives to use with his trusty archery gear, and can somehow wield a sword that appears to weigh about as much as he does. Anderson stages a long, senseless fight before the two inevitably team up to kill themselves some CGI beasties.įorced to communicate with gestures, the two do manage to give a name to their most immediate enemy after those spider-crabs: Diablos, a snake-with-arms that’s as big as a freight train, travels under the sand, and has gnarly horns befitting its devilish name. Bizarrely, his first impulse upon seeing a fellow human is to attack her. Jaa’s unnamed character, called Hunter in end credits, has been stranded in this wasteland for a while, with no hope of getting home. By the time the goosebumps settle down, Artemis is on her own, trying to make sense of a world teeming with mostly unrecognizable giant monsters. If the overall action here doesn’t merit a letter home to mom, the pic’s attempt to one-up Alien‘s chest-burster will at least make viewers squirm for a minute.

Being from the real world, they don’t recognize a dragon’s handiwork when they see it.Ī lot of people die, or at least get taken out of the action, when a swarm of giant crab-spider things attack out of nowhere. They find the bodies of their lost comrades, incinerated by flames hot enough to turn the sand to glass. They don’t know it yet, but they’re in another dimension, where giant sailing ships somehow move about on dunes instead of water and remnants of an ancient alien civilization cause headaches for humans. Artemis and company get zapped by some lightning and wake up in a much vaster desert than the one they’re supposed to be in.
